Independent app studio · iOS · Android

We build iOS & Android apps worth keeping. Then we stay to keep them moving forward.

ByteHaven Studios is an independent app studio. We design, build, and ship our own native iOS and Android apps — and the backends behind them — then stay on to maintain and grow each one. Private by default: no ads, no tracking, no dark patterns. Finished, not just shipped.

apps shipped
2
store listings
3
trackers, ever
0
BootForge's boot-menu theme picker, previewing the BootForge and Aubergine themes.
The TuneHaven tuner reading A2 at minus 12 cents, labelled “Flat — tune up”.
TuneHaven's chord library showing a C major fingering on the fretboard.

Craft

What we do

[ 01 / BUILD ]

Four things every ByteHaven app is made of. Each line below is in an app you can download today, not a capability we are advertising.

01

iOS apps

Native iPhone and iPad apps in Swift and SwiftUI. TuneHaven is the one on the App Store: a SwiftUI interface over a shared Kotlin core, with a home-screen widget, Live Activities while you practise, and StoreKit purchases.

Stack · Swift · SwiftUI · ActivityKit Shipped · TuneHaven, on the App Store
02

Android apps

Native Kotlin and Jetpack Compose, with a shared multiplatform core when it earns its keep. BootForge is native Android talking to real USB hardware; TuneHaven runs one Kotlin core on both phones. Built for the real spread of devices, not just the demo phone.

Stack · Kotlin · Compose · KMP Shipped · both apps, on Google Play
03

The backend behind the app

The parts an app needs to be real, built alongside it rather than as a separate project. Ours are all in production: the image catalogue BootForge downloads from, the CDN and signed update feed behind the Mac build, and the feedback intake this very site runs on.

Stack · APIs · edge · object storage Running · catalogue · CDN · intake
04

Maintenance & growth

Most studios disappear at launch. We stay: OS updates, crash triage, performance work, and the features that turn a v1 into something people keep on their home screen. The Mac build carries its own signed update feed with incremental patches, so an install that has been sitting for months catches up by itself.

Stack · Sparkle · delta updates Includes · updates · monitoring · roadmap

Apps

What we're building

[ 02 / APPS ]
Live on Google Play

BootForge

A native Android app for building Ventoy multiboot USB drives over USB OTG — rescue systems, installers, and disk tools on one drive. Private by default: no ads, no accounts, no tracking.

BootForge's home screen: a 64 GB Ventoy drive shown ready, above a preview of the boot menu it produces.

iPhone version still in the workshop.

bootforge.bytehavenstudios.com →
Live on iOS & Android

TuneHaven

A tuner for guitar, bass, ukulele, violin and 14 more instruments, plus voice — with courses, a chord library and a practice toolkit around it. It asserts nothing it can't actually know: no early green, and it never switches strings behind your back. Fully offline, no ads, no account.

The TuneHaven tuner running on iPhone, reading A2 at minus 12 cents.
tunehaven.bytehavenstudios.com →
In the workshop

Being built now

A short, deliberate lineup — each app fully finished before the next, never a pile of half-built ones. Neither of these is on a store yet, and we say so here until a listing is genuinely public.

  • NotaLedge

    An offline income, mileage and expense ledger for mobile notaries and loan-signing agents: every signing, every mile, and Schedule C-ready exports when tax time arrives. Android and iPhone, and it asks for no permissions at all.

    Built and tested · not submitted yet

    notaledge.bytehavenstudios.com →
  • PixelBridge

    Turns an Android tablet or phone into a second monitor for a Windows PC over USB. A real Windows display driver rather than a screen-share, which is what keeps the lag low enough to actually work on.

    In development

Process

How we work

[ 03 / METHOD ]
STEP 01

Scope, honestly

Every app starts by pulling the idea apart — what's the smallest version that proves it works, and what's genuinely hard.

STEP 02

Build on real devices

Short cycles, working builds on real hardware early via TestFlight and Play tracks — tested across the actual spread of phones, not just the one on the desk.

STEP 03

Ship to the store

Review submissions, signing, store listings, release management — the unglamorous half of shipping, and the half that decides whether launch day is uneventful.

STEP 04

Stay on

After launch we keep the app current and the roadmap moving. The same person who built it is the one improving it.

Principles

What we won't compromise

[ 04 / ETHOS ]
01

Craft over volume

We ship fewer things, fully finished. A release waits until it is.

02

Respect the user

No ads, no nags, no dark patterns. Private by default.

03

Honest work

We say what's done, what isn't, and what it costs. No launch-day overclaim, no roadmap we can't keep.

04

Durable, not trendy

Clean foundations and restraint with fads. We build things meant to age well, not just to demo.

05

Independent & direct

The person who builds the app is the one who answers your email.

Built to keep.

Questions

Straight answers

[ 05 / FAQ ]
What kind of apps do you build?

Native iOS and Android apps — utilities and tools built to do a real job well. Each one is private by default, works offline where it can, and is made to keep rather than to chase a trend.

If there are no ads, how do the apps make money?

Honestly — and never by selling your data or your attention. There are no ads and no tracking, full stop. Where an app is paid, it's a straightforward price on the store, and in return you get software that keeps working for you.

Do you take on client or contract work?

Our focus is our own apps, so we're not a general dev shop. If you're building something that's genuinely a fit for how we work, say hello — but no promises, and no sales pipeline.

iOS, Android, or both?

Depends on the app. We build native for each platform rather than cutting cross-platform corners where they'd cost quality, and each app ships where it makes sense — sometimes one platform first, then the other.

Will the apps keep getting updates?

That's the whole point. We stay on after release — OS updates, fixes, performance work, and the steady stream of features that turn a v1 into something worth keeping on your home screen. Same people, start to finish.

Get in touch

Say hello.

A question about one of our apps, a support issue, or a press enquiry — send a line. We read every one.

Email the studio

hello@bytehavenstudios.com