Coming soon
Not on the App Store yet.
Our first app, BootForge, is live on Google Play. The iPhone companion is still in the workshop — it'll land on the App Store soon.
Independent app studio · iOS · Android
We build iOS & Android apps worth keeping. Then we stay to keep them moving forward.
ByteHaven Studios is an independent app studio. We design, build, and ship our own native iOS and Android apps — and the backends behind them — then stay on to maintain and grow each one. Private by default: no ads, no tracking, no dark patterns. Finished, not just shipped.
- Platforms
- iOS & iPadOS · Android · the backend behind them
- Approach
- Native · private by default · built to keep
- Studio
- ByteHaven Studios LLC · independent · hands-on
Capabilities
What we do
iOS apps
Native iPhone and iPad apps built in Swift and SwiftUI. From a first App Store release to a mature product with offline sync, in-app purchases, and live activities.
Android apps
Native Android in Kotlin and Jetpack Compose, or a shared cross-platform core when it earns its keep. Built to handle the real spread of devices, not just the demo phone.
The backend behind the app
The parts an app needs to be real: APIs, authentication, data sync, dashboards, and integrations. We build the backend and any web surfaces alongside the app, as one system — not a separate project.
Maintenance & growth
Most studios disappear at launch. We stay: OS updates, crash triage, performance work, and the steady stream of features that turn a v1 into something people keep on their home screen.
Apps
What we're building
Our own iOS and Android apps live here. The first one has shipped — BootForge is on Google Play — and more are in the workshop behind it, each one native, private by default, and built to keep.
BootForge
A native Android app for building Ventoy multiboot USB drives over USB OTG — rescue systems, installers, and disk tools on one drive. Private by default: no ads, no accounts, no tracking.
bootforge.bytehavenstudios.com → Coming soonTuneHaven
A tuner for guitar, bass, ukulele, violin and 14 more instruments, plus voice. It asserts nothing it can't actually know: no early green, and it never switches strings behind your back. Fully offline, no ads, no account.
tunehaven.bytehavenstudios.com →More on the way
A short, deliberate lineup — each app fully finished before the next, never a pile of half-built ones. Follow along as they ship.
Process
How we work
Scope, honestly
Every app starts by pulling the idea apart — what's the smallest version that proves it works, and what's genuinely hard. A real plan before a line of code, not a wishlist.
Build on real devices
Short cycles, working builds on real hardware early via TestFlight and Play tracks — tested across the actual spread of phones, not just the one on the desk.
Ship to the store
We handle the unglamorous part — review submissions, signing, store listings, release management — so launch day is boring in the way you want it to be.
Stay on
After launch we keep the app current and the roadmap moving. The same person who built it is the one improving it. Continuity is the whole point.
Principles
What we won't compromise
A byte is the smallest unit of the thing we make. Most software treats your bytes — your data, your time, your attention — as something to harvest. We'd rather look after them.
Craft over volume
We ship fewer things, fully finished. A rough edge left in is a decision, never an accident.
Respect the user
No ads, no nags, no dark patterns. Private by default. The device is theirs — we're a guest in it.
Honest work
We say what's done, what isn't, and what it costs — to users and clients alike.
Durable, not trendy
Clean foundations and restraint with fads. We build things meant to age well, not just to demo.
Independent & direct
A studio you can actually talk to a human at. The person who builds it is the one you reach.
Built to keep.
Questions
Straight answers
What kind of apps do you build?
Native iOS and Android apps — utilities and tools built to do a real job well. Each one is private by default, works offline where it can, and is made to keep rather than to chase a trend.
If there are no ads, how do the apps make money?
Honestly — and never by selling your data or your attention. There are no ads and no tracking, full stop. Where an app is paid, it's a straightforward price on the store, and in return you get software that keeps working for you.
Do you take on client or contract work?
Our focus is our own apps, so we're not a general dev shop. If you're building something that's genuinely a fit for how we work, say hello — but no promises, and no sales pipeline.
iOS, Android, or both?
Depends on the app. We build native for each platform rather than cutting cross-platform corners where they'd cost quality, and each app ships where it makes sense — sometimes one platform first, then the other.
Will the apps keep getting updates?
That's the whole point. We stay on after release — OS updates, fixes, performance work, and the steady stream of features that turn a v1 into something worth keeping on your home screen. Same people, start to finish.
Get in touch
Say hello.
A question about one of our apps, a support issue, a press enquiry, or something you genuinely think we'd be into? Send a line — we read every one. No pressure, no sales theatre.
Email the studio